What is a Stop Motion Animator?
A Stop Motion Animator is an individual who uses a filmmaking technique called Stop Motion, in which objects are physically manipulated in small increments between individually photographed frames.
What is the job?
The role of Stop Motion Animator involves using models, puppets or clay to create animated films, television commercials, and branded entertainment. They combine the art of photography with narrative skill, as well as the ability to manipulate lighting and calculate angles to create stop motion animation without digitally manipulation.
A Stop Motion Animator will build the animation by taking pictures of objects and scenes in different positions. When these pictures are put together, it appears as if the object is moving on its own within the scene. This unusual approach makes it a compelling kind of animation, quite different from a hand drawn cartoon or computer-generated animation, and the technique has been used in some of the most successful animation projects ever produced.
What is an Art Department Co-ordinator?
Art Department Co-ordinators provide daily administration and budgeting for the Art Department. This department is responsible for creating the overall look of a feature film or television show, with responsibility for designing, building and decorating the sets used for the production.
What is the job?
The Art Department Co-ordinator is hired at a very early stage in the production. They begin by collaborating with the Production Manager, deciding the Art Department’s budget and maintaining a line of communication to ensure that all costs are kept under control. Their main task is ensuring productive collaboration between crew members among set decorating, prop making, production, location scouting and construction. They will report to the Art Director and the Production Designer.
In addition to this, the Art Department Co-ordinator is responsible for scheduling build, dress and strike, all transportation and travel, shipment of equipment, and construction. On top of this, they will also be required to download, copy and deliver the necessary photos of locations and sets to the Production Designer.
What is an FX TD?
FX TDs are Effects Technical Directors. They create physics-based digital effects, such as smoke, water, explosions and fire. These digital effects are then used by animation artists in their shots.
What is the job?
It is the FX TD’s responsibility to make sure the physics-based digital effects that they create look believable and are also consistent with the style of animation, to ensure that they blend seamlessly with the other components of the film. FX TDs aim to meet the Director’s vision in terms of digital effects, using the resources available to them.
The role of FX TD is both an artistic and technical role. As an FX Technical Director, you are likely to be the one with the highest skill level working in your department. Therefore, it will be part of your role to offer guidance to more junior Artists, give face-to-face technical help to all Animation and Lighting Artists, as well as communicate with other departments and provide a positive attitude to the working environment.
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What is a CG Producer?
A CG (Computer Graphics) Producer is responsible for managing various areas of visual effects production, relating to bidding, scheduling, resource planning, production management and the overall departmental budget.
What is the job?
As a CG Producer, you’ll be in charge of all things CG, and so you need to have a deep understanding of the pipelines, techniques and workflows involved. The responsibilities and duties you are given will vary depending on the studio you are working for. For example, in some studios you will have to help the CG Supervisor in building the teams and managing other aspects of the project.
A CG Producer you will work closely with the VFX Producer, who will usually work in a more client-facing role, to ensure that the end client is happy with the timing and quality of the work that is being completed.
What is a Modeler?
A Modeler is responsible for creating 3D models used in computer animation and VFX. The models represent an object from all angles and give viewers the ability to digitally enhance those angles so they can better understand the object.
What is the job?
The role of a Modeler involves creating objects in 3D, which could be anything from a character to a whole environment. Depending on the studio you are working in, the role of the Modeler may be split into Character Artists and Environment Artists, or it may be a generic role in which the Modeler does both.
Modelers will work from reference, and this may include photographers, blueprints, data, and concept designs. On top of this, they will work closely with Texture Artists in order to produce models that meet the specific requirements of a VFX pipeline.
The main responsibilities of a Modeler involve creating models as briefed and then presenting these models for progress reviews to leads, supervisors and clients. In addition to this, the Modeler will have to communicate with other departments to ensure that the models they are creating meet the required standards and requirements specified. Following this, they will be responsible for making changes and updates to these models as and when requested, all whilst staying on schedule and meeting set deadlines.
What is a Rigging TD?
A Rigging TD (Technical Director) is responsible for creating digital skeletons for 3D computer-generated models. They work to program these digital skeletons so that they move in a realistic way, and this is then used by Animators as a basis for their character’s movements.
What is the job?
A Rigging TD will work closely with a Modeller, whose job will be to draw a 3D computer-generated model in a static pose. This is then passed on to the Rigging TD who will program this to move in a realistic way. The Rigging TD may also receive the facial shapes and expressions of characters and it is their responsibility to work out how this character moves when they perform different expressions such as smiling.
From here, Animators will test rigs and then provide feedback to the Rigging TD, who will complete any requested adjustments. This process will continue until both the Rigging TD and the Animators are happy with the final result.
What Is a VFX Supervisor?
The VFX Supervisor has overall responsibility for the production of visual effects on the film or TV project that they are working on. It is up to them to make sure the technical and artistic quality of the finished shots is of the standard agreed on with the Director and other production staff.
What Is The Job?
A VFX Supervisor is brought into a film or TV project at its earliest stages. They will work directly with the project’s producer and director as they go over the script and sort out the VFX needs for every shot. As a VFX Supervisor, you must understand and interpret the Director’s intentions, and at the same time be conscious of the project’s budget constraints. You’ll work in collaboration with the Post-Production Manager on tasks such as budgeting, planning and client relations.
The VFX Supervisor will be involved in all stages of production; pre-production, filming, and post-production. In pre-production, the VFX Supervisor will prepare the visual effects production breakdown, and will be responsible for anticipating problems, as well as tackling any present issues as they arise. On top of this, they will play an active role in participating in visual effects production breakdown, and will also have the opportunity to recruit and manage production teams. Due to the fact that so many shots of a film or show must be oriented around the VFX, having the VFX Supervisor involved in pre-production can save time and make the visual effects process much more efficient.
What is a 3D Artist?
A 3D Artist is responsible for creating three-dimensional models, animations, and visual effects that will be used in various ways within a TV, film or games production. It is their job to create special effects to match specific briefs.
What is the job?
The job of a 3D Artist involves using a combination of hand-drawing techniques and computer software to create three dimensional animations and graphics. On top of this, a 3D Artist is also responsible for researching upcoming projects in order to help find new ways to create designs or animations.
At the start of a project, they may also help conceptualise ideas and processes to come up with the best plan of action. Then, towards the end of the project, they will receive feedback from directors, clients, or other animators and they will make several alterations before the final design is approved. This aspect of a 3D Artist’s role with involve meeting with clients, designers and directors to review projects and deadlines and agree on a timeline for the project.
What is a Matte Painter?
Matte Painters are animation artists who create painted representations of landscapes, sets and other locations, as backgrounds for scenes that can be impossible or difficult to find and film. Most Matte Painters work digitally nowadays, instead of using traditional painting.
What is the Job?
The main role of a Matte Painter is to create realistic elements that are able to replace live-action elements and/or improve existing live action footage in films. Matte Painters work with several types of content; live-action footage, digital still photography, CG elements, and digital paint. They are responsible for creating environments that are realistic, believable and can be integrated seamlessly into the film. Matte Painters mostly work digitally, using software, as well as working with a variety of 2D backdrops and 3D projections.