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Rebellion Oxford is currently looking for special effects artists, passionate about creating spectacular and convincing special effects for games. Successful applicants will be passionate, self-driven and talented, with a genuine interest in playing games.We will consider applicants from mid to senior level.For mid-level applications you will have at least 2 years' industry experience in VFX and experience of a full console/PC production cycle, from beginning to end, on at least 1 published game.For senior level applications we would expect a minimum of at least 5 years' industry experience in VFX and experience of a full console/PC production cycle, from beginning to end, on at least 2+ published games.Please include a link to your portfolio of examples demonstrating outstanding visual and technical ability.YOU WILL:Create, design and implement real-time particle effects using both static and animating 2D/3D elementsWork to a functional and aesthetic brief, within technical constraintsBe responsive to deadlines and work well under pressureCollaborate productively within a multi-disciplined team environmentWork effectively with minimal levels of guidance, prioritising and scheduling your own workRequirementsExpert Adobe Photoshop abilityExperience creating own effect texturesExpert-level of understanding for particle systems, post processing effects.Excellent understanding and implementation skills of in-game special effects3D modelling in Max/Maya/ZBrushMaterial creation in Substance Designer and Substance Painter2D particle texture creation skillsUnderstanding of lighting and HDR an advantageExperience of profiling VFX performance with in-engine tools an advantageGood communication skills, willingness to accept and follow directionWould benefit being able to use Houdini's pyroFX to create realistic fire, smoke and explosion sprite particles.
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