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REALTIME is on the lookout for an experienced Virtual Production Supervisor!This is a multi-disciplinary and creative position, overseeing Virtual Production work across Episodic and Games. As a key point of contact, the Virtual Production Supervisor will be responsible for creating and delivering bespoke workflows to solve creative challenges for our clients, including collaborating directly with Directors, DPs, Production Designers, and Production Executives.This is a fantastic opportunity to build upon our recent Virtual Production successes and push forward the development of our Virtual Production pipeline. The ideal candidate will be excited by the prospect of this long-term role, driving the growth of the Virtual Production team whilst also enjoying the hands-on challenge of seeking solutions to complex technical problems for immediate project requirements.KEY RESPONSIBILITIESDesigning solutions for a diverse range of projects using Virtual Production tools like Previs, MoCap, Camera Tracking, Green Screen, Live Compositing, VCam shoots, ICVFX, and more!Supervising pre-production and on-set crews across the lifespan of a project, working closely with our VFX Supervisors to ensure smooth transitions into post-productionWorking closely with the client and key creative teams to ensure, clear communication, timely delivery, and overcome unforeseen complexitiesPlanning and executing tests for potential projects and proof of concept ideas to clientsContributing to the bidding stage by breaking down project requirements and solutions to help win the workWorking with pipeline and engineering teams to develop project-specific tools and advise on necessary hardware for the execution of workflowsWorking closely with Heads of Departments and Pipeline Team to support long term plans for pipeline developmentHelping to identify skills gaps in the team and to support with recruitment of new hires and any required upskillingREQUIREMENTSAccomplished examples of delivering Virtual Production shows, utilizing a range of Virtual Production toolsAdvanced and hands-on knowledge of Unreal Engine including world building, sequencer, blueprints, Virtual Camera, optimization, lighting, and renderingGood generalist knowledge/ technical understanding of DCC software like Maya, Houdini, Zbrush etc., and workflows in and out of UEPrevious experience in leadership roles with the ability to communicate effectively across the VP team and other departments within the companyGood knowledge of practical lighting on-set, and other on-set workflows and hardwareGood experience on client-facing projects, with the ability to remain calm under pressure and find innovative solutionsThe ability to see the bigger picture, whilst also delving into the fine details when requiredPlease register your interest against this role if you have the below skillset and would like to be considered for when this role goes fully live!
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