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Job Details

APPLICATIONS CLOSED View All Jobs

VFX Artist

Remote REMOTE

nDreams Studio Elevation are re-establishing the boundaries of VR. We're looking for an exceptionally talented VFX Artist to help us explore, create, and deliver world leading innovation in software and VR hardware. With our first title nearing release and a second in early planning stages, it's a great time to join our fully remote, VR-first studio.

In this role, you will bring our game worlds to life by injecting them with the drama and credibility required to immerse users fully. Your work will be the polish that takes our games from good to great. You will work closely with the Art Director and other studio art team members to identify the right effects and tricks to support the game vision and create a richer, more alive world.



The rundown:

12-month fixed term contract
Full time (37.5 hours per week)
Fully remote within the UK
Salary is competitive and dependent on experience


Key responsibilities:

Develop effects within a game project in collaboration with the Art Director/ Lead VFX Artist.
Create and implement effects that fit both the style of the game and the technical constraints of the platforms
Contribute work back to the Core Tech project for re-use throughout nDreams
Identify player issues where VFX could enhance enjoyment or understanding of the game
Collaborate with other art team members, design, and Graphics Programmers on the implementation approach for VFX
Consistently deliver impressive and dramatic VFX to projects
Ensure VFX does not block the game's delivery against the vision for timing or quality reasons
Elevate the enjoyment of the product by players through VFX
Requirements
The skills you'll need:

Excellent working knowledge of Photoshop, Unreal, Maya, or relevant equivalents
Real-time engine experience in Unreal, creating VFX blueprints, shader networks, particles, dynamic systems, lighting, and post-processing
Fundamental understanding of the importance of VFX on the users' final experience within performance constraints of VR hardware
Ability to deliver on a varied selection of art styles, from realistic to highly stylised
Strong problem-solving skills and attention to detail
Ability to articulate and receive constructive feedback on own and peers' work
Implement, troubleshoot, and debug VFX or cross-discipline VFX systems
Shape and contribute to a VFX workflow for efficient design to delivery of effects within a game


The nice to haves:

Experience with VR development
Knowledge of scripting languages such as Python or HLSL
Previous experience in the gaming industry
Published products within the Console, PC, VR, or Mobile space in a VFX role
Experience working with Pre-Viz tools for VFX



Date Approved

09/04/25

Deadline For Applications

07/05/25

Job Title

VFX Artist

Location

Remote

Remote Working Options

Fully Remote Working

Salary/Rate

tbc

Contract Type

Fixed Term

Duration

12 months

Industry

Games

Minimum Experience

1-3 Credits

Preferred Genre Experience

Not Specified
ProductionBase

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