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nDreams Studio Elevation are re-establishing the boundaries of VR. We're looking for an exceptionally talented VFX Artist to help us explore, create, and deliver world leading innovation in software and VR hardware. With our first title nearing release and a second in early planning stages, it's a great time to join our fully remote, VR-first studio. In this role, you will bring our game worlds to life by injecting them with the drama and credibility required to immerse users fully. Your work will be the polish that takes our games from good to great. You will work closely with the Art Director and other studio art team members to identify the right effects and tricks to support the game vision and create a richer, more alive world. The rundown: 12-month fixed term contract Full time (37.5 hours per week) Fully remote within the UK Salary is competitive and dependent on experience Key responsibilities: Develop effects within a game project in collaboration with the Art Director/ Lead VFX Artist. Create and implement effects that fit both the style of the game and the technical constraints of the platforms Contribute work back to the Core Tech project for re-use throughout nDreams Identify player issues where VFX could enhance enjoyment or understanding of the game Collaborate with other art team members, design, and Graphics Programmers on the implementation approach for VFX Consistently deliver impressive and dramatic VFX to projects Ensure VFX does not block the game's delivery against the vision for timing or quality reasons Elevate the enjoyment of the product by players through VFX RequirementsThe skills you'll need: Excellent working knowledge of Photoshop, Unreal, Maya, or relevant equivalents Real-time engine experience in Unreal, creating VFX blueprints, shader networks, particles, dynamic systems, lighting, and post-processing Fundamental understanding of the importance of VFX on the users' final experience within performance constraints of VR hardware Ability to deliver on a varied selection of art styles, from realistic to highly stylised Strong problem-solving skills and attention to detail Ability to articulate and receive constructive feedback on own and peers' work Implement, troubleshoot, and debug VFX or cross-discipline VFX systems Shape and contribute to a VFX workflow for efficient design to delivery of effects within a game The nice to haves: Experience with VR development Knowledge of scripting languages such as Python or HLSL Previous experience in the gaming industry Published products within the Console, PC, VR, or Mobile space in a VFX role Experience working with Pre-Viz tools for VFX
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