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The day-to-day work will be centered on crafting high-fidelity, game-ready effects. Tasks may include generating bespoke environmental effects for levels and cinematics, implementing elements for game features, and performing optimisations. You will also communicate with designers and engineers to serve gameplay progress. Responsibility for actioning feedback from your Lead and the project Art DirectorEssential skillsexpertise with a realtime engine, preferably UE4expertise with game engine particle systems, preferably Cascade or Niagaraexperience with 3D simulation software, preferably Houdini or Mayaworking knowledge of shaders and materialssolid grasp of real-world reference and principles of physicsunderstanding of believable animation timingmust be self-motivated and well-organised under tight deadlinespassion for creating a great game experienceDesired Skillsfamiliarity with scripting languages : Python, C#, or C++experience with 3D paint packages : Substance, Modo, Mariexposure to advanced graphics and rendering pipeline concepts
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