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Job Details

APPLICATIONS CLOSED View All Jobs

Unreal Generalist / Environment & Lighting Artist

Remote REMOTE

Interference Pattern is recruiting for a full-time freelance Unreal Generalist / Environment & Lighting Lead to join the team on an exciting narrative animation project in production, using Unreal Engine.

Role

You will have responsibility for delivering the environment/set builds and lighting all shots within Unreal, as well as having input into other areas such as FX and CFX, DMP etc. You should have a broad knowledge and experience of the Unreal based pipeline and generating final image output directly from the engine. An interest in guiding junior artists on the team would be advantageous.

Role and Requirements

Unreal experience essential
Experience as an environment and lighting artist essential
Having a good eye for both stylised and realistic environments/lighting
Experience working with a stylised NPR visual style within Unreal would be advantageous
Taking a pro-active approach to creative problem-solving
Managing your time efficiently to meet deadlines
Responding positively to, and acting on, feedback
Leading junior members of the team
Location

We are currently operating a remote-working studio model, with all artists and production staff working off-site, which will continue for the foreseeable short term. Whilst proximity to the studio is desirable, especially looking to the future, it is not currently a requirement for this role but preference will be given to applicants that are within +/-2 hr GMT.

Application Process

To apply, please send your CV, cover letter and links to an online showreel or portfolio



Date Approved

13/12/24

Deadline For Applications

25/12/24

Job Title

Unreal Generalist / Environment & Lighting Artist

Location

Remote

Remote Working Options

Fully Remote Working

Salary/Rate

tbc

Contract Type

Freelance

Duration

tbc

Industry

Animation

Minimum Experience

1-3 Credits

Preferred Genre Experience

Not Specified
ProductionBase

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