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Transform research data into compelling visualisations for publications by creating high-quality vector diagrams including:Eye-catching teaser figures that showcase key resultsTechnical illustrations for method / concepts explanationComparison figures showing proposed method versus state-of-the-art approachesProduce a supplementary video explaining our research contribution that creates a compelling visual narrative including:Create smooth transitions between different sections of the video (introduction, method, results)Animate key concepts and algorithms to effectively communicate technical detailsDevelop animations showing the progression/iteration of our techniqueVisualise comparison sequences showing our technique against existing methodsAdd overlay text for on-screen clarity and include subtitles of voice-over narrationExample of Specific Tasks:From a series of mesh files (e.g., *.obj) representing individual frames of an animation, create visually appealing 3D renders with a minimalist style for both images and videos.Create dynamic renders showing skeletal structures visible through translucent skin during animated movement sequences.Generate UV maps for 3D meshes, create ad-hoc materials and apply specialised textures, including checkerboard patterns to visualise deformations and colour gradients to highlight corresponding points between different shapes.Proficiency in the following software packages:3D Modeling & AnimationAutodesk Maya and/orBlenderVector Graphics & IllustrationAdobe Illustrator InkscapeImage Editing & Compositing Adobe Photoshop Adobe After EffectsVideo Editing Adobe Premiere Pro DaVinci ResolveAdditional Technical SkillsCoding in Python (or MEL for Autodesk Maya)Longer Term GoalsTemplate Development For Future PapersDevelop a visually appealing and consistent visual identity (colours, fonts, graphic elements)Create customisable / reusable diagram templates for core algorithmic concepts Design slide deck template based on the same design language(Python) scripts to create a pipeline that automate common tasksAutomate the process of converting output mesh sequences to rendered animated sequences We are looking for an average of 30 hours per week in the lead up to the SIGGRAPH Asia Technical Paper deadline on 24 May. Please apply with your CV/portfolio and expression of interest.
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