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Job Details

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Technical Designer

Manchester

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the "Best Damn Space Sim Ever". We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

This Technical Designer position is for the Core Gameplay Pillar based in Manchester. Our team designs and develops actor focused systems used across Squadron 42, the Star Citizen Persistent Universe.

We are at the heart of actor gameplay. Working closely with other teams across the company, we shape the core gameplay loops that set the standard across all products. By designing innovative gameplay systems, implementing creative solutions to technical challenges, and delivering engaging experiences of the highest quality, we strive to fulfil the promise this ambitious property has to offer.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We're currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA

What does a Technical Designer at CIG do?

Support Systems and Level Designers in crafting the vision, interface, and moment-to-moment gameplay.
Own the implementation, performance, and maintenance of level scripting.
Construct prototypes and test levels that showcase, validate and document game features, systems, and bespoke experiences.
Bridge the gap between designers, artists, and programmers to publish high quality levels that stretch the capabilities of the engine and challenge the expectations of players.
Work closely with UI, Art, and programming teams to complete front end and in-game user interface features using modern UI/UX best practices.
Evaluate and respond to feedback from playtesting, the development team, and design management to improve the user experience.
Identify and resolve issues while working with other teams to discover, define and share best practices.
What do we ask for?

Experience in game development in a technical/level design capacity.
Affinity for 3D game editors and tools.
Passion for solving complex game design problems using visual and text-based scripting and programming languages.
Experience with C++ preferred.
Eagerness to hear feedback and willingness to iterate on design.
Inherent ability to bring out the best in people around you, remain positive, and motivate and influence other disciplines.
An absolute passion for gaming!
If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!



Date Approved

05/11/25

Deadline For Applications

12/11/25

Job Title

Technical Designer

Location

Manchester

Remote Working Options

Fully Office/Studio Based

Salary/Rate

tbc

Contract Type

Fixed Term

Duration

tbc

Industry

Games

Minimum Experience

1-3 Credits

Preferred Genre Experience

Not Specified
ProductionBase

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