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Job Details

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Technical Artist

Twycross

Rare is a one-of-a-kind game studio where we create the kind of games the world doesn't have, games that are uniquely Rare! Working here offers opportunities unlike anywhere else. You'll be providing players with unforgettable shared experiences in games loved by millions worldwide. Our pirate adventure Sea of Thieves, launched in 2018, is still going strong - and alongside that we're busy creating our next magical world, Everwild, announced in 2019 to a global audience.

We strive to make Rare an amazing place to work, embracing a culture of respect and building a supportive environment for our developers. Our custom-built Twycross studio is situated in the beautiful English countryside, surrounded by woodland and wildlife, with plenty of room for us to grow. Studio benefits are catered to making life easier for staff, including flexible working, a bonus scheme, an industry-leading pension package, private healthcare, mental health initiatives and free events for employees and their families.

By joining Rare, you'll be joining one of the finest studios in the industry with support from the wider Xbox Game Studios network. We're always on the lookout for exceptional people who can bring their expertise and unique thinking to help make our team even stronger!


ROLE PURPOSE
Do you have the drive to solve tricky challenges and a thirst for innovation? Are you determined to make the best games possible? You could be our next Junior Technical Artist at Rare!

You will be part of a growing dynamic team whose key responsibility is to push for quality and efficiency wherever possible. Working with the Art, Engineering and Design teams, you will have the opportunity to develop flexible content pipelines. You will also work collaboratively on new cutting-edge features with the Programming teams, whilst always searching for ways we can improve.

Rare's games have always had a unique and iconic style to their art direction and our teams are essential in making that happen. If you want to be part of something special, we want to hear from you!


KEY ACCOUNTABILITIES
• Work with the Art teams to deliver our game's artistic vision.
• Support the Art, Engineering and Design teams, helping to resolve technical difficulties.
• Implement briefs provided by other teams, delivering reliable tools in a realistic timeframe.
• Proactively identify new technologies and techniques that will improve the game.
• Create concise documentation of toolsets that the team can rely on when required.
• Help keep assets and content within memory budget and follow performance guidelines.


REQUIRED SKILLS AND EXPERIENCE
• A professional portfolio or technical blog.
• Degree in a related subject or equivalent development experience.
• Relevant game development experience and contribution to creating tools for artists.
• Knowledge of programming languages such as Python/C#/C++/HLSL.
• Knowledge of 3D creation packages (Maya/MotionBuilder etc.)
• Interest in cloth and rigid/soft body physics setup.
• Up-to-date knowledge of current game development practices and terminology.


DESIRABLE CHARACTERISTICS
• Experience with Unreal Engine or equivalent.
• Problem-solving skills.
• A broad technical understanding with the capacity to learn and utilise new skills quickly.
• Excellent communication skills; a proactive and organised individual.
• Ability to take direction and constructive feedback.



Date Approved

19/05/20

Deadline For Applications

16/06/20

Job Title

Technical Artist

Location

Twycross

Remote Working Options

Not Applicable

Salary/Rate

TBC

Contract Type

Other

Duration

TBC

Industry

Online

Minimum Experience

3+ Credits

Preferred Genre Experience

Not Specified
ProductionBase

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