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Job Details

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Technical Artist - Immersive

London hybrid HYBRID

Framestore's Immersive team works with creative IP owners and brands to elevate the impact of their imagined worlds.

Projects span virtual, augmented and mixed realities, location-based entertainment, and theme park rides; a list that's evolving fast. Using the strength and depth of our creative and technical resources, we're ideally positioned to pioneer entertainment experiences of the future.

Who We Are
Framestore combines talent and technology to bring life to everything we create, whether in film, TV, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The Role

Technical Artists as part of our Immersive Division are responsible for working alongside Developers and Artists in devising and implementing internal prototypes and delivering high-quality products and projects for both IP and brand clients across a range of mediums on cutting-edge hardware - including VR, AR, real-time animation and other emerging platforms.

The ideal candidate will have a thorough understanding of both the art and technical side of Unreal Engine, with a problem-solving mindset; a keen interest in realtime lighting would be advantageous.



What you'll do:

Work with the Real-time Supervisor, Lead Tech Artist or Lead Developer to design interactive experiences using (predominantly) Unreal

Material Creation - Design complex materials in Unreal and instruct artists on best practices

Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices

Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices

Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases

A demonstrable level of technical knowledge combined with strong creative and visual instinct

Job requirements
What we're looking for:

Experience working with Unreal Engine

Advanced experience with Unreal's Blueprints system

Advanced experience with Maya and/or Houdini

Experience with VR/AR authoring in Unreal

Shader programming experience

You might also have:

Scripting skills with MEL, Python, C#, Javascript and C++

Positive attitude towards learning and sharing

Deadline-oriented; able to work in a fast-paced environment

Able to solve problems as they arise and remain calm in high-pressure situations

Experience with Unity



Date Approved

22/04/25

Deadline For Applications

29/04/25

Job Title

Technical Artist - Immersive

Location

London hybrid

Remote Working Options

Hybrid Working

Salary/Rate

tbc

Contract Type

Permanent

Duration

n/a

Industry

VFX

Minimum Experience

Not Specified

Preferred Genre Experience

Not Specified
ProductionBase

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