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Job Details

APPLICATIONS CLOSED View All Jobs

Technical Animator

London

We are looking for a Technical Animator who is passionate about supporting great teams in creating awesome games.

The ideal candidate will be highly motivated in learning and/or developing techniques and pipelines to improve animation, asset, and rigging workflows.

Key Responsibilities

• Build and maintain rigs for a variety of dynamic assets.
• Create Maya tools to support and develop workflows across rigging & character art.
• Work with the technical teams to document and maintain libraries for rigging & tools.
• Enhance visual quality of our assets and deformations while keeping project performance and time constraints in mind.
• Debugging animation and rig related issues, both in DCC and in engine.

Skill Requirements

• Proficient production experience creating rigs for Games, Feature Films, or VFX.
• Working knowledge of the Python API in Maya.
• Experience with gameplay technical animation - such as state machines, cloth, procedural physics, and ragdoll setups.
• A reel or online portfolio that demonstrates proficiency in creating rigs for animation, and realistic deformation and skinning of bodies and faces of characters and creatures.

Bonus Points:

• Experience rigging within Maya.
• Experience with Unreal Engine 5.
• Experience with mGear or other template-based rigging systems.
• Experience in Motionbuilder.
• Interest and knowledge in maths.



Date Approved

22/04/25

Deadline For Applications

20/05/25

Job Title

Technical Animator

Location

London

Remote Working Options

Fully Office/Studio Based

Salary/Rate

TBC

Contract Type

Freelance

Duration

TBC

Industry

Games

Minimum Experience

3+ Credits

Preferred Genre Experience

Not Specified
ProductionBase

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