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Job Details

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Technical Animator

London

When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

At Rocksteady Studios, the technical animation team sits at the crossroad of art and animation - the work ranges from creating creature and character rigs for cinematic and gameplay scenarios, to maintaining and improving pipelines, tools and establishing standards and workflows. There is always a variety of opportunities to work on creative solutions to support other teams to run as efficiently as possible.

We are looking for a Technical Animator who is passionate about supporting great teams in creating awesome games.

The ideal candidate will be highly motivated in learning and/or developing techniques and pipelines to improve animation, asset, and rigging workflows.

Key Responsibilities

• Build and maintain rigs for a variety of dynamic assets.
• Create Maya tools to support and develop workflows across rigging & character art.
• Work with the technical teams to document and maintain libraries for rigging & tools.
• Enhance visual quality of our assets and deformations while keeping project performance and time constraints in mind.
• Debugging animation and rig related issues, both in DCC and in engine.

Skill Requirements

• Proficient production experience creating rigs for Games, Feature Films, or VFX.
• Working knowledge of the Python API in Maya.
• Experience with gameplay technical animation - such as state machines, cloth, procedural physics, and ragdoll setups.
• A reel or online portfolio that demonstrates proficiency in creating rigs for animation, and realistic deformation and skinning of bodies and faces of characters and creatures.

Bonus Points:

• Experience rigging within Maya.
• Experience with Unreal Engine 5.
• Experience with mGear or other template-based rigging systems.
• Experience in Motionbuilder.
• Interest and knowledge in maths.



Date Approved

10/03/25

Deadline For Applications

07/04/25

Job Title

Technical Animator

Location

London

Remote Working Options

Fully Office/Studio Based

Salary/Rate

TBC

Contract Type

Freelance

Duration

TBC

Industry

Games

Minimum Experience

3+ Credits

Preferred Genre Experience

Not Specified
ProductionBase

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