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We are looking for a sound designer to join our in-house audio team based at our game development studio based in Horsham.In this role, the successful candidate will create, implement, and mix sound effects and other audio for our multi award-winning Total War titles developed at the studio.We are passionate about the craft of designing and mixing sounds, so as a creative and technical individual this is an ideal opportunity to be part of a great team.All Audio applicants are required to submit a show reel in support of their application, demonstrating creative sound design. Applications cannot be considered without an accompanying show reel. Note additionally, this is a game sound designer role, that doesn't involve any music production, or music related sound designKEY RESPONSIBILITIESAs a Sound Designer, you will be responsible creating sound effects using techniques such as location/studio recording, On a day to day basis you will: * Carry out foley recording in addition to utilising pre-recorded in-house and commercial material * Create, implement, and mix audio content into the game * Use Audiokinetic Wwise, other 3rdparty software and our in-house tools * Ensure sounds are up to AAA standards in quality, creativity and optimisationYou will report to the Lead Sound Designer, and ensure that your creative and technical produce is in line with the goals and feedback set by the Audio Director, and is consistent with any pre-existing styling and implementations in the project(s)KNOWLEDGE, SKILL AND EXPERIENCEESSENTIAL * In-house games development experience as a 'sound designer' or similar * Proven track record of high-quality sound design, showing creative flair * Experienced at integrating audio in to and mixing game projects * Experience with Wwise audio engine * Pro Tools 9 or above or Reaper experience to advanced level * Must be a pro-active, problem solver who is highly organized and solution focused - seeks challenges and delivers results * Ability to work as a team player and under own initiative * Ability to plan, organise and oversee location SFX recording sessions * HND in Sound Engineering (or above) or relevant in-house game audio experienceDESIRABLE * A keen interest in and a passion for sound and music in games and other forms of a/v entertainment * Knowledge and familiarity of Total War brand a bonus * Professional location and studio-based sound effects recording experience * Strong ability mixing and tracklay to linear footage. * AAA video game experience * A full clean driving licence to be able to attend remote Foley sessions
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