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Job Details

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Sound Designer

Horsham

Joining one of the most accomplished audio departments in the UK, the Sound Designer's primary purpose is to create, implement and mix sound effects and other audio for multi award-winning Total War titles developed at the studio.

We take the craft of designing and mixing sounds seriously, so as a creative and technical individual, if being part of an award-winning team and working on AAA productions is important to you then this is the opportunity for you.

All Audio applicants are required to submit a show reel in support of their application, demonstrating creative sound design. Applications cannot be considered without an accompanying show reel. Note additionally, this is a game sound designer role, that doesn't involve any music production, or music related sound design.

Key Responsibilities

As a sound design contractor, you'll be responsible creating sound effects using techniques such as location/studio recording, Foley recording in addition to utilising pre-recorded in-house and commercial material.

A core element of your role will be to create, implement and mix audio content into the game, using Audiokinetic Wwise, other 3rd party software and our in-house tools, ensuring that the resulting sounds are up to AAA standards in quality, creativity and optimisation. You will report to the Lead Sound Designer, and ensure that your creative and technical produce is in line with the goals and feedback set by the Audio Director, and is consistent with any pre-existing styling and implementations in the project(s).

Knowledge, Skill and Experience

Essential
In-house games development experience as a 'sound designer' or similar
Proven track record of high-quality sound design, showing creative flair
Experienced at integrating audio in to and mixing game projects
Must have completed work on at least 1 shipped full price retail console or PC games, completing full in-house product cycle
Experience with Wwise audio engine
Pro Tools 9 or above or Reaper experience to advanced level
Must be a pro-active, problem solver who is highly organized and solution focused - seeks challenges and delivers results
Ability to learn new in-house audio tools and software for integrating content
Ability to work as a team player and under own initiative
Ability to plan, organise and oversee location SFX recording sessions
HND in Sound Engineering (or above) or relevant in-house game audio experience
A keen interest in and a passion for sound and music in games and other forms of a/v entertainment.

Desirable
Knowledge and familiarity of Total War brand a bonus
Professional location and studio-based sound effects recording experience
Strong ability mixing and tracklay to linear footage
AAA video game experience
A full clean driving licence to be able to attend remote Foley sessions.

Please note, as this is a 12-month Fixed-Term Contract, we cannot sponsor a VISA for this position so applicants must have the Right to Work in the UK.

We offer a fully bespoke funded relocation package for you and your dependants and you'll be supported through the process with our dedicated Relocation Specialist.



Date Approved

08/06/20

Deadline For Applications

06/07/20

Job Title

Sound Designer

Location

Horsham

Remote Working Options

Not Applicable

Salary/Rate

TBC

Contract Type

Other

Duration

12 months

Industry

Animation

Minimum Experience

3+ Credits

Preferred Genre Experience

Not Specified
ProductionBase

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