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When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.TT Games was acquired by Warner Bros. in 2007 and went on to develop the hit LEGO games franchise. The company is proud to continue its mission to be the leading publisher of interactive entertainment for young gamers and their families.The RoleAs a Senior VFX Artist you will be conceptualising and creating a wide range of visual effects for AAA games. Guided by the VFX Lead, you will help set the quality standard for the game. Collaborating with designers, artists, programmers, and technical teams you will be able innovate with thoughtfulness, working within the parameters of a games design and vision to produce exceptional VFX.An experienced and enthusiastic person who takes pride in your visual effects career, you will support your team through excellent communication and clear documentation of technical guidelines for VFX creation and real-time implementation.Main Responsibilities:Creation of high-quality in-game and cutscene specific VFXWorking with Level Designers/Directors to identify VFX requirements across the game and collate notes to feed back into the VFX team.Alongside the VFX Lead identify where game designs may inadvertently impact VFX schedules and collaborate on how best to mitigate them.Collaborate with multiple departments on VFX heavy levels to balance framerate, ensuring they are within guides/restrictions for all platforms required.Attend regular reviews of your work, presenting all concept and ref if used.Work with the VFX Lead and engine programmers to build future tools to improve pipelines and graphic potential.Assist the other VFX artists to resolve complex development issues.Undertake relevant on-the-job training to keep up to date with industry advancements and technologies.Required:Comprehensive portfolio demonstrating VFX work in the games industry.Proficiency of a 3D application, preferably Maya.Strong Photoshop skills for creating texture effects for use within particle systems.Aptitude in using UE4 or UE5A comprehension of shaders and rendering pipelines as they relate to games VFX.Robust understanding of VFX principals with a skilled sense of timing and staging.Flexible approach with the ability to adapt with change.Ability to deliver quality work to scheduled deadlines.Beneficial:Experience with a scripting language.Experience with fluid simulation tools (e.g. FumeFX).Experience with source control programmes such as Perforce & SVN.Use of production tracking tools such as JIRA & Confluence.
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