Senior Technical Animator
London
At Rocksteady Studios, the technical animation team sits at the crossroad of art and animation - the work ranges from creating creature and character rigs for cinematic and gameplay scenarios, to maintaining and improving pipelines, tools and establishing standards and workflows. There is always a variety of opportunities to work on creative solutions to support other teams to run as efficiently as possible.
We are looking for a Senior Technical Animator on a fixed term basis who is passionate about collaborating with and supporting great teams in creating awesome games.
The ideal candidate will be highly motivated in learning and/or developing techniques and pipelines to improve animation, asset, and rigging workflows.
Key Responsibilities
Design, develop, and troubleshoot animation tools and pipelines in DCC and engine contexts.
Build and maintain rigs for a variety of dynamic assets.
Collaborate with the technical teams to document and maintain libraries for rigging & tools.
Enhance visual quality of our assets and deformations while keeping project performance and time constraints in mind.
Debugging animation and rig related issues, both in DCC and in engine.?
Skill Requirements
A strong understanding of the Maya API.
Experience coding UI using PySide or PyQt.
An understanding of the underlying math that 3d animation systems utilize.
Proficient production experience creating rigs for Games, Feature Films, or VFX.
Experience with gameplay technical animation - such as control rig, cloth, procedural physics, and ragdoll setups.
Foundational understanding in software engineering concepts and patterns.