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We're looking for a Senior Producer to support the growth of our studio and ambition of our current development portfolio. This is not a typical producer role (if there is such a thing) and we need people who understand that a great manager works for their team, not the other way round.We strongly believe in people taking ownership and responsibility and that working together as teams to solve problems, achieve goals and deliver working software is critical to our success.EXPERIENCE:A comprehensive understanding of the context of games development is key to this role and we are therefore expecting that prospective candidates will have experience working as part of one or more game development teams, having shipped at least two titles in a Producer (or higher) position.THE ROLE:Working in one of our game teams to ensure the successful delivery of the title, you will need to come prepared to do whatever it takes to help the teams to be successful.KEY RESPONSIBILITIES:Working closely with the Creative Director and Executive Producer, as well as other project leads, to validate scope and quality throughout the development cycleProject planning at both a high level 'big picture' and detailed, week-by-week task-focused plansPlanning and prioritisation of work throughout the production to deliver specifications in an accurate, complete, and timely mannerAccurate reporting of scope, in terms of actual and forecast costs and effort, to enable the Studio to support with appropriate resourcesManaging the morale, motivation, performance and personal development of the project teamAlong with the Lead Designer and the rest of the Team, providing day-to-day analysis and feedback to the Executive Producer and Director in order to keep the project on track and in line with stakeholder expectationsWorking with a wide range of people from the most senior to the most junior, willing to both listen carefully and challenge hardTeam management with an adaptable (by situation) style, focused on facilitative leadership as opposed to 'command and control'A grasp of Agile and especially Scrum - for example, working as part of a Scrum team or acting as Scrum MasterIdentifying process and planning issues and tenaciously following through to resolve them, adapting the teams approach to improve performanceExperience of working in a constructively critical, open and honest culture External partnership management, such as mo-cap, art production or testingREQUIREMENTS/SKILLS:Fanatical about detailsMeticulously organisedFamiliarity with a variety of project management and bug tracking software (e.g. Jira, DevTrack, Trello, etc.)In-depth knowledge of ExcelADDITIONAL SKILLS:Experience in the following areas would be an advantage:History of forging strong external development partnershipsYOU ALSO NEED TO BE:To enjoy working in our studio and to succeed at Supermassive Games, you also need to be:Flexible and open-mindedDetermined and self-motivatedPrepared to rise to a challengeObsessed with qualityTeam-focussedCreative and innovativeThe role reports to the project's Executive Producer
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