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As Senior Producer at BossAlien, you will be responsible for the planning and path to achieving the highest quality with a new, premiere mobile shooter set in the Star Wars universe.You will empower teams to deliver an amazing game at high quality, on budget and on time. Champion the improvement of the development processes through team retrospectives and feedback. As a strong facilitator, you will own the team planning, retrospectives, product review meetings, to ensure all teams have common and clear short and long-term goals. As a supportive leader for the team, you will help developers to stand on common ground and removing obstacles along the way.Work with risk assessment and risk mitigation planning. As part of your job you will resolve any dependencies and communicate the production status, plans, risk mitigation, and development metrics back to the team and to the studio leadership. You are able to react and make decisions quickly and independently.This is a senior production role, reporting to the Executive Producer.Key Roles & Responsibilities:Planning and Execution: Working with feature teams, leadership, and partner teams, you will define the work to be done, work with partners and the team to set backlog priorities, ensure ownership, build long and short term plans, and communicate to all interested parties.Communication and Leadership: Own written, verbal and visual communication between disciplines, teams and individuals. Present transparent progress status and risk plan reporting, as well as quantitative production milestone metrics. Keep everyone in sync with plans, and changes as they happen. Provide vision and direction to individuals and teams, provide clear ownership of problem-solving and feature development.Release Management: Ensure high quality releases, working with QA, Development, Design, Art, Product, and any other teams to ensure our internal and external releases are well understood, high quality and meet all requirements.Process Improvement: Craft the right process for the right teams and problems. Constantly iterate on these solutions through the team retrospectives and feedback to find the best way for delivering game updates effectively and thoroughly through all stages from Concept Prototype to Live.
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