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Larian is seeking a Generalist Tech-Animator that is skilled in Python development, rigging and authoring blend trees for gameplay animation systems. This position is best suited for those tech animators that are looking for an ever changing challenge and that are comfortable working in different areas of a game. Given that you will work with a multitude of people and roles, good communication skills are a must as well as a good understanding of animation pipelines and gameplay constraints.SENIOR GENERALIST TECHNICAL ANIMATORRESPONSIBILITIESComfortably work on all aspects of Tech-animation, like tool development using Python, rigging and in-game animation blend tree implementationSupport, communicate and work with multiple development teams, like Animation, Art, Cinematics, etcDevelop and prototype new gameplay and cinematic animation systems or customize/update existing ones according to the changes and evolution of the gameIntegrate a variety of assets into the game and validate these are working properlySupport animators with the integration of their animations and help with the verification of conventions and metrics of the different gameplay systemsWork closely with programmers to write custom tools and pipeline workflows for either the Animation, Art or Cinematics departmentRig and skin a variety of characters, creatures, heads, armors, etc and ensure their correct functionalityDebug and resolve bugs assigned to you in a timely manner while making sure you meet the production deadlinesSupport the Lead of the department in any ad hoc tasks and dutiesCarry out all other related tasksREQUIREMENTSA minimum of 7 years' relevant experience.Highly skilled scripting in Python and similar languagesProficient in developing new animation gameplay systems in any node-base system like Unreal or UnitySkilled in rigging and skinning in Maya (or any other DCC package), facial rigging skills is highly desiredGood knowledge of the principles of animation and how to apply them in order to get appealing animationGood knowledge of motion captureTeam oriented and has a strong desire for collaborative participation in a team-based pipeline across different geographic locationsAble to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlinesEnthusiastic, methodical and organized approach to work with high quality standardsSense of initiative, originality and resourcefulness in problem solvingNICE TO HAVESKnowledge in C#, C++ a strong plusKnowledge in Motion Builder is a plus, especially working with the Story tool (or equivalent)WHAT WE OFFERAn international team of over 400 employees spread across 6 studios around the world, each of which have their own unique qualities, and maintain a small-studio feelAn open, collaborative environment where ideas are welcome and encouragedA managerial team consisting of highly experienced game developers at the top of their fieldsSharing hobbies and passions with likeminded colleaguesInclusive environment with many activities organized by the studios or the employeesCommitment to making the best game possible for the fans, including listening to community feedbackWe are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
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