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What We Need:Escape Velocity is looking for a Senior Environment Artist to help create 3D environments that are both visually stunning and have great gameplay opportunities. The ideal candidate should be able to create a fulfilling 3D space and Environment assets, working closely with Design to ensure both game metrics and architecture composition and rules work together.RequirementsWhat We Will Do Together:Work in close-collaboration with Environment Artists and Designers as a team to create stunning 3D environments.Design and work out the details of modular systems of architecture, modular kits, or unique assets for Levels and WorldAbility to create wide range of Environment assets, hard surface modeling, sculpting, optional basic vegetation creation, overall scene/world management in UE, lighting and set dressingCollaborate with gameplay designers to create a fun to play and believable spaces within the game metrics without compromising the art quality and appearanceWork with Art Director to ensure artistic unity and consistency across the gameCreate benchmark assets and help define the best workflowsShare your knowledge and participate on pipeline development and improvements with Tech Artist and EngineersPush for both quality and speed, and try to overcommunicate for better visibility, and keep developing and widening your skillsWhat You Will Bring:You love playing video games, and are passionate about their potential as a narrative medium, advanced entertainment, or e-sport. You work well with the others and appreciate that the creative process is a team effort.When inspiration hits you, you're the type to grab a pad or jump on your PC to sketch out or model your ideas, and you're adept at communicating even the more complex designs to others. You own a blend of artistic and technical skills that go hand to hand.Even though you're an experienced environment artist, you're always looking at ways to push yourself and take your skills to the next level.2+ years of experience in internal game development with an emphasis on environmental art, level building and architectureStrong knowledge of 3D StudioMax, (or Blender, Maya), ZBrush, Photoshop and Adobe Substance suiteAt least 1 shipped title, experience with AAA title preferredAbility to effectively communicate and collaborate across multiple locations and time zones in a clear and efficient mannerStrong technical skills and understanding of modern game art pipelines and methodologiesA team player with strong communication skills, a positive attitude and a high degree of self-motivation and initiativeGood communicator and mentor able to share the knowledge and train the other Env. ArtistGood time management skills with the ability to prioritise tasks & communicate clearly & constructively with productionAbility to share, express, convey the idea via simple sketch using either traditional media or digital drawingGood sense of spatial composition and proportionsBenefitsInterested ... a bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that doesn't make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play; and we care more about what you bring to the game and studio than how many hours you're clocking. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. Finally (and perhaps most importantly) we're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all.
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