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Job Details

APPLICATIONS CLOSED View All Jobs

Senior Environment Artist

Remote REMOTE

We are looking for a talented Senior Environment Artist to lead the creation of high-quality, visually compelling game environments while ensuring alignment with the project's artistic vision and technical requirements. This role involves setting quality standards, mentoring junior and mid-level artists, and driving innovative techniques to optimise the creation process.

As a Senior Environment Artist, you will be a key contributor to the game's world-building efforts, balancing artistic creativity with technical excellence to deliver immersive and engaging game worlds.



The rundown:

12 month fixed term contract
Full time (37.5 hours per week)
Fully remote within the UK
Salary is competitive and dependent on experience
Key responsibilities:

Provide expert execution in the creation of complex, high-quality 3D assets, including buildings, landscapes, props, and other environmental elements, ensuring visual consistency across the project.
Create modular kits and reusable assets for efficient production pipelines.
Oversee the assembly and composition of large-scale game levels, ensuring they are visually compelling, gameplay-friendly, and optimised for performance.
Develop advanced materials and textures using state-of-the-art PBR workflows in tools like Substance Painter, Designer, and Photoshop.
Ensure material libraries are consistent and scalable for team-wide use.
Explore procedural texturing and material techniques to improve efficiency and quality.
Guide the team in implementing assets into game engines (e.g., Unreal Engine) with a focus on technical efficiency and artistic quality.
Troubleshoot and resolve complex technical challenges, such as performance bottlenecks, shader optimisation, and memory constraints.
Establish best practices for LOD creation, texture baking, and scene optimisation.
Mentor and support junior and mid-level environment artists, providing constructive feedback, training, and career development opportunities.
Participate in planning meetings, offering insights on scope, resource allocation, and project timelines.
Document workflows, tools, and techniques to improve team efficiency and ensure consistency across the project.
Collaborate with technical artists to refine and develop new tools, shaders, and workflows that enhance the art pipeline.
Requirements
The skills you'll need:

A strong portfolio demonstrating leadership in creating high-quality environments and technical innovation.
Mastery of industry-standard 3D modelling tools such as Maya, Blender.
Advanced texturing and material creation using Substance Suite, Photoshop, or equivalent.
Expert-level understanding of PBR workflows and shader development.
Proficiency in game engines (e.g., Unreal Engine) for asset implementation, level setup, and technical troubleshooting.
Deep knowledge of optimisation techniques, including LODs, culling, texture streaming, and draw call management.
Exceptional understanding of composition, lighting, scale, and storytelling in environment design.
Expertise in modular design principles and advanced world-building techniques.
4-6 years of professional experience in environment art, with multiple shipped titles.


The nice to haves:

Proficiency in sculpting software like ZBrush for detailed modeling.
Experience in VR



Date Approved

09/04/25

Deadline For Applications

07/05/25

Job Title

Senior Environment Artist

Location

Remote

Remote Working Options

Fully Remote Working

Salary/Rate

tbc

Contract Type

Fixed Term

Duration

12 months

Industry

Games

Minimum Experience

1-3 Credits

Preferred Genre Experience

Not Specified
ProductionBase

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