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The Crowd Technical Director is responsible for producing complex crowd shots using a variety of sprite, vignette and simulation techniquesA Crowd TD will successfully deliver simulations by gathering a variety of 3D Assets produced by our Build and Animation departments, using Houdini to create photorealistic crowd simulations Key Responsibilities:Good understanding of Houdini crowd simulationCommunicate with the Modelling team to ensure that the models/topology/textures are suitable for simulationProven experience in producing crowd simulations with an eye for detail, a good sense of timing, and a thorough understanding of techniques and technologies relating to physical simulation in computer graphicsFamiliarity with pipeline issues and problem-solvingExperienced in balancing quality with time constraintsExcellent artistic and technical skills. Nice to Have:Programming or scripting skills (e.g. mel, python)A CG generalist TD background
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