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Job Details

APPLICATIONS CLOSED View All Jobs

Senior Creature Look Dev Artist

London

We're looking for a creative, talented Look Dev artist to join our Dark Rides team. If you are right for us, you are passionate about storytelling and love creating photorealistic characters and creatures.

The Dark Ride project will be using cutting edge ride technology to create a completely believable feeling that our CG creatures and scenes are actually real. These are the most extreme entertainment experiences on the planet. Look Dev technical directors are responsible for producing look development and shading for high quality photorealistic CG assets to be used in high end VFX projects. We are looking for artists with availability from April 2019 for at least 12 months.

Key Responsibilities
Working closely with the VFX/CG Supervisors and Head of Department to determine the best approach to solving look development challenges and achieving the required look
Collaborating with other asset departments to ensure look development requirements are met
Supporting the head of department with setup/development of new shading and lookdev methods
Making sure that shading setups are efficient in order to optimise render-farm usage
Staying on schedule and meeting set deadlines while maintaining the highest levels of quality

Essential Skills
Previous experience in look development for VFX projects.
Strong knowledge of physically plausible shading and rendering techniques
Extensive knowledge of either PRman, Arnold or similar raytrace based production renderers
A good knowledge of lighting techniques and real-world lighting/photography
A good understanding of colour-space
A basic knowledge of Nuke or similar compositing package, including how to use layers and passes to tweak a shot after it has been rendered
Good all-round knowledge of other disciplines within VFX including: simulation, modelling and UV mapping, texturing and camera tracking
Excellent organisation, communication and interpersonal skills
Creative problem solving and attention to detail
Able to work well under pressure and meet deadlines while maintaining high quality results
Able to work successfully as part of a team as well as independently
Reliable, with good timekeeping and the ability to meet deadlines
Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also with the creativity and problem-solving skills to work around issues
A thorough knowledge of Maya
Good knowledge of Python and/or Mel scripting
A strong understanding of Linux/Unix based operating systems

Desirable Skills
Experience with digital paint software such as Photoshop, Mari and/or Substance Painter
Experience and knowledge in modelling and texturing



Date Approved

08/03/19

Deadline For Applications

05/04/19

Job Title

Senior Creature Look Dev Artist

Location

London

Remote Working Options

Not Applicable

Salary/Rate

TBC

Contract Type

Other

Duration

12 months

Industry

Animation

Minimum Experience

Not Specified

Preferred Genre Experience

Not Specified
ProductionBase

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