Senior Creature Designer
Manchester
As a Senior Creatures Designer based in Manchester, you will work closely with the Lead and with other designers to bring life to Star Citizen's universe through believable, dynamic, and challenging creatures. You will support the pipeline management from concept to release, collaborating with Animation, Design, and Engineering teams to craft immersive and cohesive creature experiences.
Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We're developing Star Citizen, a record-breaking multiplayer space sim, and Squadron 42, a cinematic single-player adventure. Join us as we break boundaries and make videogame history.
For more about life at CIG, check this out: https://www.youtube.com/watch?v=rH59z29Odfo
What does a Senior Creature Designer at CIG do?
Design and implement creature AI behaviours, combat mechanics, and encounter systems.
Collaborate with Animation, Design, and Engineering to deliver cohesive creature experiences.
Script and prototype creature features, ensuring smooth technical integration.
Contribute to refining creature pipelines, workflows, and best practices.
Participate in design reviews, offering creative solutions and feedback.
What do we expect from our Senior Creature Designer?
Professional experience in Creature, Enemy, Encounter, or Systems Design.
Shipped or maintained open-world, multiplayer, or live-ops titles.
Strong experience with scripting language
Solid understanding of creature design in open-world sandbox gameplay.
Passion for building dynamic creatures that enhance immersion.