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We are are seeking several senior Creature/Character Artists to join our talented team and work on some exciting upcoming projects. The perfect match for this position has a strong grasp of organic and hard surface modeling and the ability to create detailed high resolution characters, as well as stylized creatures. And an understanding that character work does not end in ZBrush. We believe that you know lookdev and grooming just as well as you sculpt. For this position we are primarily considering artists based in Europe due to time zone differences. What we offer you?? A fun, creative, international and inclusive environment?? Opportunities for personal growth, a wide variety of projects and experienced co-workers that collaborate and share knowledge?? Flexible working hours encouraging work-life balance?? Hybrid working model that enables fully remote/hybrid or on location work?? A modern office in Hammarby Sjöstad with endless coffee suppliesWhat you will get to doWork as character/model lead in projects and managing task allocation for the team together with Producer/Coordinator.Create high-quality humanoid characters and animals, throughout modeling, lookdev and grooming.Work with scan data to produce high detail results.Bring game assets up to cinematic quality.Retopology and efficient UV layout.Support junior artists by sharing skills and knowledge.Communicate with surrounding departments to find and solve potential issues at an early state in productions.Participate in bid meetings together with Producers and Supervisors in order to estimate cost for asset production.What you bringMinimum 5 years of work experience within Modeling.Experienced in advanced modeling and sculpt workflows and you are also open to explore new and more effective workflows and applications.Strong understanding of anatomy, form, silhouette and structureShading experience related to characters and creatures.A positive attitude, reliable, with the ability to keep set deadlines.Enjoys working autonomously as well as part of a team, sharing information and know-how, as well as being open to new ways of workingNice to haveHave a genuine interest in designing and concepting creatures and characters.Strong skills in Zbrush, Maya, Substance Painter and Marvelous designer.Shading experience in Vray.Experience in working with USD pipeline is a big plus.Your personality traitsGood communication skills and proactive approach to working with a teamExcellent problem solving skills including the ability to work under tight deadlinesBeing positive, curious and solution-orientedPassionate about making people's lives easier while finding ways to reach the highest possible visual qualityGoal-oriented with an ability to see the full pictureAbility to prioritize workloadA good listenerGoodbye Kansas Group AB (publ) is a leading supplier of technology driven visual content. The company creates award-winning visual experiences for all media and offers products that combine cutting-edge technology with world-class artistry. In order to realize growth opportunities, the Group has created three business areas: Visual Content & Brand, IP & Products and Games & Apps. Visual Content & Brand offers visual content for film, TV and games. IP & Products develops IP for film and TV, offers VR-training solutions and a SaaS platform that visualizes e-retailers' products through
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