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Job Details

APPLICATIONS CLOSED View All Jobs

Lead Technical Animator

London

Rocksteady is looking for a Lead Technical Animator to join our dedicated and collaborative team working on AAA titles.

The role involves leading, supporting and developing our team of friendly and passionate technical animators. You'll also be applying your technical expertise directly by creating rigs, developing pipelines and collaborating with art and animation teams to solve all kinds of problems.

Working closely with a plethora of leads and directors - you'll be developing outstanding art assets with brilliant deformation alongside making easy to use tools for gaining efficiency and quality.

Your Role Accountabilities...

Supervise/create high quality character, body and facial rigs.
Collaborate with the art and animation teams to assist on technical
challenges and improve pipelines and processes.

Integrate, research and develop new technologies and tools to advance quality, efficiency and adaptability of animation, rigging and art pipelines.
Create schedules/roadmaps alongside the production team.
Leading and supporting the technical animation team through hiring, mentoring and running 121s/appraisals.
Create and manage documentation for tools and processes within animation and asset processes in the studio.

Qualifications & Experience...

Applicable understanding of anatomy and body mechanics.
Relevant rigging/technical animation experience.
Strong working knowledge of Python in Maya and coding standards and practices.
Engine animation experience (Unity/Unreal).

Bonus Points:

Experience with gameplay technical animation - such as state machines, cloth, physics and ragdoll setups - particularly in Unreal.
Experience with Jira and/or Shotgrid.
Experience with Motionbuilder, motionbuilder API and mocap processes.
Experience with facial rigging.
Programming knowledge such as C++/Maya API & Plugin Writing.
Interest and experience with machine learning.
Knowledge of vector maths, linear algebra and matrices.
Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.



Date Approved

13/10/25

Deadline For Applications

10/11/25

Job Title

Lead Technical Animator

Location

London

Remote Working Options

Fully Office/Studio Based

Salary/Rate

TBC

Contract Type

Freelance

Duration

TBC

Industry

Games

Minimum Experience

3+ Credits

Preferred Genre Experience

Not Specified
ProductionBase

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