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Job Details

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Lead Animator

Hove

Studio Gobo is an established AAA games studio, part of the Keywords family. Our team has worked on multiple world class projects for companies such as Tencent, Disney, Ubisoft and Warner Bros. Projects include Synced: Off-Planet, For Honor, Marvel Super Heroes: Guardians of the Galaxy and Star Wars: Rise Against the Empire playsets for Disney Infinity 3.0.

We offer a comprehensive benefits package and an award-winning environment to work in!

As a part of a brand-new studio project, we are now looking for a Lead Animator to join the team. The Lead Animator will work with external partners to develop AAA PC and console titles. Due to the focus on gameplay related animation they will have a deep understanding of how your artistry can positively impact the quality of the player experience.

RESPONSIBILITIES

Work with internal teams to deliver games with an AAA animation bar.
Responsible for the creation and integration of world class combat and character animations in the game engine that seamlessly mix with the animations of other team members.
Work in close collaboration with the art director, technical artists, game designers and programmers to understand the quality objectives, game play intentions and engine capabilities to deliver on AAA quality for your work objectives.
Visually scripting animation graphs/ trees.
Producing quality animations within scheduling constraints.
Mentor and train animation team members.
Constantly evaluate animation workflow and recommend improvements.
Collaborate with animation team to ensure building effective animation controls.
Develop new techniques and processes to solve character animation challenges.

Qualifications

7+ years of experience in character animation for games
Exceptional key frame animation skills and a reel that showcases world leading animation quality in character and creature move sets, combat animation and other related gameplay animation systems.
Ability to work in a range of styles and can maintain the appropriate style over the course of a project.
Basic understanding of all areas of character creation (mesh, texturing, skinning, IK)
Ability to prioritize one's own tasks and be responsive to deadlines.
Prior experience with hand-keyed animation and motion capture pipelines.
Experience setting up animation trees and animation blending.
Impeccable organization and time-management skills.
Strong proficiency in Maya.
A passion for character animation, playing games and film.



Date Approved

27/04/20

Deadline For Applications

25/05/20

Job Title

Lead Animator

Location

Hove

Remote Working Options

Not Applicable

Salary/Rate

TBC

Contract Type

Other

Duration

TBC

Industry

Online

Minimum Experience

3+ Credits

Preferred Genre Experience

Not Specified
ProductionBase

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