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Job Details

APPLICATIONS CLOSED View All Jobs

Junior/ Mid Realtime Environment Artist - EOI

London

Please note this is a speculative role. If we move to hire, the position will be hybrid and require days in our London studio as well as travel to film studios in North West London. We also cannot provide VISAs or relocation for this position, as it will be a contract role.

Framestore's Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The Role

Realtime Environment Artists within our pre-production department blend artistic vision with technical expertise, collaborating closely with developers, visualisation artists, and VFX teams to build high-quality, performant real-time environments for feature films and episodic productions.

As a Realtime Environment Artist, you'll work with Visualisation and VFX Supervisors to create stunning and efficient real-time environments in Unreal Engine. Your focus will be on level art, set dressing, texturing, and optimisation, ensuring assets meet both aesthetic and technical requirements. You'll collaborate with Asset Builders to integrate Characters and Props seamlessly into the environment, contributing to the overall look and feel while adhering to best practices in environment construction and performance. You'll be involved in optimising environment workflows and ensuring the best possible visual fidelity and real-time performance in Unreal Engine.

What you'll do:

Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders

Working with Lookdev assets in Unreal Engine - you'll create photoreal assets optimised for VP workflows and VR - focusing on PBR workflows, realistic lighting and performance optimisation

Create high-quality, photoreal environments with bespoke kits and marketplace content for Level design

Create high-quality light rigs for realistic and cinematic content

Collaborate with the Virtual Production team to benchmark, optimise and enhance performance in Unreal scenes and profile hardware (GPU, CPU, Network)

Create and maintain clear and comprehensive documentation of workflows, processes and tools

Job requirements
Demonstrable technical knowledge and strong creative and artistic skills

Hands-on experience with look development, lighting, and rendering

Complete understanding of Unreal Engine

Strong communication and organisational skills

Ability to work in a fast-paced, deadline-driven environment

Positive attitude towards learning and collaboration

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.



Date Approved

12/12/25

Deadline For Applications

25/12/25

Job Title

Junior/ Mid Realtime Environment Artist - EOI

Location

London

Remote Working Options

Fully Office/Studio Based

Salary/Rate

tbc

Contract Type

Fixed Term

Duration

tbc

Industry

VFX

Minimum Experience

1-3 Credits

Preferred Genre Experience

Not Specified
ProductionBase

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