Junior Lighting & Compositing Artist
LocationLondon/Hybrid
HYBRID
Our Junior Lighting and Compositing Artists ("L&C") are wonderful visual storytellers. They define the mood and atmosphere of our narratives, and highlight the charming details of our characters, props and environments. They are the savants of light, colour and creative problem solving.
Your day-to-day will focus on creating the lighting of our episodes, finessing the colours in compositing, whilst always maintaining the right balance between the highest quality and meeting deadlines.
The successful candidate will need to be based in the UK as they will be required to come into our London studio at least 2 days a week, in a hybrid working model. Currently, we're unable to consider VISA sponsorship.
Please note that this vacancy can close early if we receive a high number of applications.
Day to day:
Creating lighting scenes in Maya with assets from the animation and effects departments and then compositing these rendered shots in Nuke to create the final shot.
Tweaking provided light rigs, render set-ups and compositing templates to achieve the required look of your shot.
Tweaking render settings to optimise the efficiency of your renders.
Monitoring your renders to ensure they are within a given render time budget.
Working as part of a team of lighting and compositing artists, and regularly communicating with your Team Lead and the Post Production Supervisor.
Managing your time efficiently to meet the deadlines of your assigned shots.
Problem solving to fix errors and glitches and addressing notes efficiently.
About You
Must Have:
Knowledge of lighting principles and how light is used to meet a creative brief, especially in stylised animation.
Technical understanding of how lighting works in 3D rendering - different types of lights, render setups, physically based rendering, ray tracing and global illumination - using Maya and a render engine comparable to Redshift.
Technical understanding of biased rendering to optimise sampling, making your renders efficient and avoiding noise and artefacts.
An understanding of colour theory, aesthetics and composition.
Technical understanding of utility passes (Z, Position and Normals) and how they are used in compositing using Nuke.
Understanding of camera depth of field.
Problem solving skills to find the best approach to meeting the brief as well as troubleshooting issues and asking questions if unsure.
Having an eye for detail for scrutinising final shots for any errors or inconsistencies.
Good communication and being a team player, sharing your knowledge and skills with other team members.
Able to respond positively to feedback.
Working independently. Being diligent, taking initiative and being reliable.
Being organised and managing your time efficiently.
Bonus Points:
Knowledge of Python scripting
Knowledge of After Effects
Experience using FTrack
Knowledge of shading
Understanding of a 3D production pipeline