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The PositionWe define the importance of skillset as follows:Engine: Work in engine to provide animation solutions, for example: runtime IK, dynamic joints, custom retargeting etcTools: To write both Engine and Maya based tools to solve/speed up productions. Rigging: Creating bespoke game ready rigs, skinning, PSD, Blendshapes etc Familiarity with Advanced Skeleton a bonus. Ability to evaluate rigs/skeletons from existing productions and ingest into our workflow.We are looking for someone with a broad base knowledge and an eagerness to learn new techniques and implement them. We often look to the pioneers of the industry and strive to bring the craft, tech and artistry they demonstrate into our daily practices. The ability to animate to a good standard would be great as we'll have plenty of opportunity.As a tech animator at Super Spline you will support animators on a day to day basis. We expect you to be able to troubleshoot and solve issues independently, as well as working closely with the team. You will also be expected to write tools/processes based on the tech roadmap. You should be comfortable implementing animations in game, including setting up animation graphs to hand over to programmers. The desired candidate may be an animator who has a technical savvy skill-set.The right candidate has the opportunity to establish themselves in our small studio and help build our pipelines, streamline workflows and be intrinsic to the growth that we aspire to.Required skillsMinimum 3 years in a similar roleKnowledge of game development workflows, most importantly within rigging and animationProficiency in Autodesk Maya and experience using its rigging / skinning toolsA solid foundation and understanding of rigging at an experienced or advanced levelExperience working with and/or creating animation tools and scripts (Python, MEL, Pymel)Able to create rigs for characters and props for various styles (realistic, cartoony) using knowledge of anatomy for humanoid and animalsExperience rigging faces using joints, blendshapes, FACS etc. Working knowledge of creating assets for game engines including Unreal and Unity. A great sense of technical excellence, functionality, and problem-solvingA strong portfolio and willingness to complete a test to show skill levelStrong communication skills and ability to work in a teamDesired skillsUnderstanding of multi-layered deformation systems, deformers, blendshapes etc and how they work in real time game middlewareExperience of dynamics (cloth, muscles etc) and integrating them in games.Experience with C# / Unreal Blueprints / Unity Editor ScriptsExperience with working with motion capture data in MayaStrong animation skills and keen eye for detailA Portfolio is required demonstrating all aspects of your skills, please include a link in your application. All further information is provided under non-disclosure agreement only. Applicants must be eligible to work in the U.K.
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