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Job Details

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Creature Artist

Manchester

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

About the Role:

As we expand our universe, we're looking for visionary Creature Artists to help develop the extraordinary beings that inhabit it. You will be responsible for designing, sculpting, and texturing highly detailed creatures that push the boundaries of visual storytelling and gameplay design. You will work closely with concept artists, animators, and tech artists to breathe life into high-quality sci-fi creatures.

What does a Creature Artist at CIG do?

Collaborate with Art Directors and Concept Artists to develop unique creature designs that fit the game's artistic vision and narrative.
Translate 2D concepts into 3D sculpts and models while contributing creative input for design improvements.
Create high-resolution digital sculpts of creatures, focusing on anatomy, form, and surface detail.
Build production-ready low-poly models optimised for real-time engines.
Develop textures, shaders, and materials that bring skin, fur, scales, feathers, or other surfaces to life.
Ensure consistency with the overall look of the project's art direction.
Work with Animators and Riggers to ensure models deform correctly and support expressive creature movement.
Ensure assets are properly integrated into the engine, maintaining performance budgets and visual quality.
What do we expect from our Creature Artists?

Strong portfolio demonstrating creature design, anatomy knowledge, and sculpting/texturing skills.
Proficiency in industry-standard 3D software (Zbrush, Maya, etc).
Expertise with texturing tools (Substance Painter/Designer, Photoshop).
Understanding of anatomy, animal physiology, and biomechanics.
Familiarity with real-time engines (Unreal, Unity).
Strong collaboration and communication skills to work across departments.
Nice to Have:

Experience with grooming and hair/fur systems (XGen, Ornatrix).
Knowledge of creature rigging and deformation for animation.
Background in traditional art, life drawing or sculpting.



Date Approved

16/10/25

Deadline For Applications

30/10/25

Job Title

Creature Artist

Location

Manchester

Remote Working Options

Fully Office/Studio Based

Salary/Rate

tbc

Contract Type

Fixed Term

Duration

tbc

Industry

Games

Minimum Experience

1-3 Credits

Preferred Genre Experience

Not Specified
ProductionBase

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