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We are looking for 2 experienced Creative Technologists who are eager to take on a client-facing role, leading innovative approaches to both incoming enquiries and helping to develop proactive pitches to our large tech-forward partners. One role is in our LA studio and one is in our London Studio.The role will focus on immersive technologies AR/VR/MR, but you'll need the confidence to learn or research new technologies to either take a hands-on role or source the relevant talent. The Creative Technology Director participates in ideation, pitching, scoping, resourcing, talent management, client management, and oversees deliverables.We're looking for someone special so unusual or unique experience is very welcome - quirky projects or strange tool building... bring it on! However, you'll likely have a background in C++ or C# and mastered game engines (Unity3D / Unreal experience preferred) and building apps.We pride ourselves on our craft designing experiences in real-time technologies with the very best look development and animation, therefore this role does require experience in 3D, maintaining a solid knowledge of pipeline tasks; rigging, modelling, animation, physics and shader technology. You'll be regularly interfacing with 3D animation leads and you'll need to be comfortable solving problems with them.This is both a creative and technical role, you'll be working with Creative Directors, writers, UI and UX Designers, and producers to imagine and design new experiences and stories using the latest developments in software and hardware.You will bring:Excellent communication. Be a thoughtful listener and a clear speaker, both with staff and crew and with clients. Can sell an idea, explain technology, and think outside of the box on your feet.A wide breadth of technical knowledge across interactive real-time animation techniques and processes. Not afraid to offer opinions or to be wrong. Knowledgeable about what is innovative vs gimmicky. Expertise in three or more of the following:AR / VR Spatial UX Programming (C++ or C#)General Unity / Unreal / Real-time Engine knowledgeMobile / HMD DevelopmentSoftware Architecture and System DesignMulti-user networkingVisual Positioning SystemsReal-time Motion CaptureGraphics Rendering PipelinesReal-time VFX and Compute ShadersMachine Learning for ArtistsAI-driven Character BehavioursProduct DevelopmentImmersive AudioStrong management methodology, building and leading teams, and being a liaison between dev teams with other teams. Seeks to understand the scope of production vs. creative vs technical, and help streamline processes across divisions.A willingness to, and experience of, work in a fast-paced production environment (8 -16 week timelines).Can in fact be a calming presence, be organised to reduce stress and avoid fires.An ability to build a robust network of people to draw talent from / know the local community in the XR innovation space. Can identify the best people for the job.A hands-on approach when necessary, but also effective in meetings much of the day.Excitement about interfacing with a creative team globally...To apply, please send your CV and why you are right for this opportunity.Please include whether you are applying for the UK or USA position and your right to work status for that country
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