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A Productions are looking for experienced 3d Modellers and/or Generalists to work with us on an exciting new children's animated TV series.You will be responsible for creating high-quality character, environment and prop assets, from initial model through to textured, shaded, and pipeline-ready delivery - working closely with the CG Supervisor, the Series Director and the asset team.Models are built in Maya, sculpted and detailed in ZBrush, and textured in Substance Painter. As part of the asset team, you will also be responsible for taking assets through to final lookdev, building and applying shaders and materials inside Unreal Engine.Responsibilities:Character modelling: Build appealing, production-ready character models in Maya and ZBrush, maintaining the show's art direction and working to approved concept designs.Environment & prop assets: Model environments, props, and set dressing elements to brief, ensuring consistency of scale, style, and detail across the production.Sculpting & detail: Use ZBrush to add surface detail, organic forms, and high-resolution sculpts for baking down to real-time resolution assets.Texturing: Create texture maps in Substance Painter and Photoshop (diffuse, roughness, normal, etc.) optimised for real-time rendering in Unreal Engine.Shading & lookdev in Unreal: Build and apply materials and shaders inside Unreal Engine, taking responsibility for the final look of your assets in the real-time environment. Ensure shaders are consistent with the show's visual style and perform efficiently at render time.Asset delivery: Prepare clean, pipeline-ready assets with proper naming conventions, UV layouts, and LOD considerations, ready for handoff to the lighting and render team.Collaboration: Work closely with the CG Supervisor, other department leads, and the production team, incorporating feedback efficiently and communicating progress clearly.Skills & Experience:2+ years in CG modelling for animation, games, or TVStrong portfolio of character and/or environment assetsExperience delivering shaded, real-time-ready assetsSolid Maya modelling and UV unwrappingHigh-res sculpting and retopology in ZBrushTexturing in Substance PainterMaterial and shader creation in Unreal EngineTakes direction and feedback with a positive attitudeDetail-oriented with a strong sense of form and surfaceWorks efficiently within deadlines and production schedulesExperience on children's TV or stylised animationKnowledge of Unreal Engine material functions and instancesCharacter modelling for rigging pipelinesWhy work for us?Real Living Wage employer Half Day Fridays • Hybrid & remote working • Wellbeing support • Massage Monday • Visibility Hours • Optional flu jabs • Christmas Eve holiday bonus • Summer & Christmas Parties • Feast Thursday • Charitable fundraising events • Dog friendly studio • Enhanced maternity & paternity pay • Loyalty holiday bonus scheme • Bike to work scheme • Life drawing classes • Part time & job sharing opportunities • Day off for moving house • Mentoring schemes • Snacks •
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