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We're looking for a talented 3D Technical Animator to join the team to create hyper-real immersive experiences. We have an incredibly exciting roadmap and are building out the team to develop it. You'd be integral to that.You'll have the opportunity to work with some of the most advanced technologies in avatar and character creation, embracing new methodologies and technologies for both Mo-Cap data and 3D body-scans, to produce world-class animation that revolutionises film, sport, music and other mixed reality experiences.REQUIREMENTSResponsibilitiesWorking within Maya, UE4, and Reallusion.Utilising traditional and cutting edge mo-cap technologies.Assisting with Mo-Cap, shoots.MoCap retargeting.Post animating and keyframing animations.Skills3 years minimum industry experience in production, whether game, feature film or other.Good working knowledge of MayaExperience using mo-cap systems, to include, optical, inertial, markerless, and mobile apps.EssentialWe receive lots of applications so if you want to stand out from the crowd, you'll boast about your experience working with mo-cap technologies and the workflows around it.
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