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Job Details

APPLICATIONS CLOSED View All Jobs

Texture Artist

London

Texture Artists at DNEG create photo realistic textures and other related maps or images for mapping on to 3D objects. You will be creating images to a high level of realism as part of the model and shading set up, from scratch, from reference source photography, whilst reference paintings, reference books, and architecture. You will work closely with the other members of the build department, and become fluent in our in house software packages.


Must Have

Full working knowledge of Photoshop and Mari
Strong visual skills, and a good eye for detail, scale, composition, colour and form
A good knowledge of how the texture painting work fits into the bigger picture, particularly in relation to modelling and look development
Supporting artwork such as a portfolio and showreel
Experience with windows and linux operating systems
Experience meeting deadlines while retaining a high quality of work

Nice to Have

Proven high-end feature film VFX experience
Knowledge of Maya, and/or rendering software
Knowledge of other texturing software such as Substance Painter, Substance Designer or zBrush
Understanding of look development

About You

Organised, pro-active and able to work independently
A team player and clear communicator, and a keenness for collaboration
Approachable and personable, with strong motivational qualities
Adaptable with a willingness to learn new skills and techniques - including proprietary software
Calm under pressure and committed to meeting production deadlines
A positive can-do attitude



Date Approved

13/06/19

Deadline For Applications

11/07/19

Job Title

Texture Artist

Location

London

Remote Working Options

Not Applicable

Salary/Rate

TBC

Contract Type

Other

Duration

TBC

Industry

Animation

Minimum Experience

3+ Credits

Preferred Genre Experience

Animation
ProductionBase

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