Texture Artists at DNEG create photo realistic textures and other related maps or images for mapping on to 3D objects. You will be creating images to a high level of realism as part of the model and shading set up, from scratch, from reference source photography, whilst reference paintings, reference books, and architecture. You will work closely with the other members of the build department, and become fluent in our in house software packages.
Must Have
Full working knowledge of Photoshop and Mari
Strong visual skills, and a good eye for detail, scale, composition, colour and form
A good knowledge of how the texture painting work fits into the bigger picture, particularly in relation to modelling and look development
Supporting artwork such as a portfolio and showreel
Experience with windows and linux operating systems
Experience meeting deadlines while retaining a high quality of work
Nice to Have
Proven high-end feature film VFX experience
Knowledge of Maya, and/or rendering software
Knowledge of other texturing software such as Substance Painter, Substance Designer or zBrush
Understanding of look development
About You
Organised, pro-active and able to work independently
A team player and clear communicator, and a keenness for collaboration
Approachable and personable, with strong motivational qualities
Adaptable with a willingness to learn new skills and techniques - including proprietary software
Calm under pressure and committed to meeting production deadlines
A positive can-do attitude