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Job Details

APPLICATIONS CLOSED View All Jobs

Technical Artist

Newcastle

We love to work with people who want to bring original and amazing ideas to life to craft extraordinary experiences and are seeking a like-minded Technical Artist who can bring their technical knowledge and experience to develop and optimise our art pipeline on Hammerhead's ambitious upcoming projects.

This is a fantastic opportunity for you to join a rapidly growing and pioneering studio. We offer a competitive salary depending on experience, plus a range of other benefits including flexible hours. We encourage applications from people of diverse backgrounds.

Responsibilities
Create user friendly tools that allow the art team to work efficiently and to a high quality
Develop visual quality of the game; including the creation of shaders, creating technical mockups, and introducing innovative asset creation techniques
Assist in the development of workflows to create an efficient art pipeline
Assist other artists in the technical aspects of asset creation
Requirements
You have experience with Unity and/or Unreal Engine 4
You have experience with 3DSMax/Maya, Photoshop and Substance Designer
You can write dynamic and animated shaders for games (visual node based or handwritten)
You have an understanding of the PBR pipeline
You have experience making 3D assets for games (models, textures and materials)
You are highly self motivated and collaborative
You are constantly striving to learn and improve your skills
You can effectively communicate with artists, programmers and other team members
Desirable
Basic Unreal blueprint or Unity scripting knowledge
Experience building particle and animated effects in Unity and UE4
Solid understanding of the math behind shaders and effects in 3D Games (trigonometry, arrays, vector math etc.)
Some scripting knowledge - C#/C++
Ability to write HLSL/GSL and Shaderlab
Knowledge of photogrammetry pipelines
Familiarity with virtual reality head mounted displays and motion controllers
History of working within rapid prototyping environments, such as game jams
Real passion for video games, films and other creative mediums



Date Approved

05/06/19

Deadline For Applications

05/07/19

Job Title

Technical Artist

Location

Newcastle

Remote Working Options

Not Applicable

Salary/Rate

TBC

Contract Type

Other

Duration

TBC

Industry

Animation

Minimum Experience

Not Specified

Preferred Genre Experience

Not Specified
ProductionBase

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