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Job Details

APPLICATIONS CLOSED View All Jobs

Technical Animator

Hove

Studio Gobo is an established AAA games studio, part of the Keywords family. Our team has worked on multiple world class projects for companies such as Tencent, Disney, Ubisoft and Warner Bros. Projects include Synced: Off-Planet, For Honor, Marvel Super Heroes: Guardians of the Galaxy and Star Wars: Rise Against the Empire playsets for Disney Infinity 3.0.

At Studio Gobo, we don't just accept difference - we celebrate it, we support it, and we thrive on it for the benefit of our employees, our products, and our community. Electric Square is proud to be an equal opportunity workplace.

We offer a comprehensive benefits package and an award-winning environment to work in!

Studio Gobo is looking for a talented Technical Animator to join the team on a next-gen AAA character-action game. The TA is an expert in their field and holds a wealth of knowledge in dealing with the technical issues around content creation for video games. The TA will produce work that is at the highest level of quality and difficulty and have a proven track record of resolving the most complex and broad reaching challenges in relationship to content construction, pipeline management and cutting-edge visuals.

Responsibilities:
Provide technical art and animation tool support for the animation team
Enforce asset organisation and standardization
Build advanced rigs to handle character, creature and set piece animation
Analyse and troubleshoot all aspects of the animation pipeline
Work with animation team on optimization and performance strategies
Be the communication conduit between programming and art disciplines
Collaborate and share knowledge on latest advancements with other technical experts within the company
Participate in setting vision for content and tools and collaborate with engineers to develop cutting edge tools and technologies
Review / integrate animation solutions or help develop new ones
Advise the art team on technical issues as they arise

Qualifications

Deep rigging, skinning and animation knowledge
Comfortable scripting tools in DCC / engine to support the animation pipelines (Python, C#, C++, Lua, MAXScript, MEL, ...)
You have experience working with version control systems like Perforce or Git
Broad understanding of rendering pipeline including PBR, materials, lighting, occlusion culling, post-effect, ...
Deep knowledge of one or more digital content creation packages (Maya, Houdini, Blender, 3DSMax, Motionbuilder, Modo, ZBrush, ...) and open to learn new ones when required
Experience of industry standard game engines such as Unreal Engine, Unity or Lumberyard
Experience working with motion capture data
Deep understanding of an animator's needs and requirements
Genuine interest in playing games

Bonus skills:

You've shipped a AAA title for desktop, console or mobile
Tool development experience in Lumberyard
Experience with FACS
Experience working with motion capture suits
Experience baking destruction to animation
Knowledge of physical based animation / motion matching
Machine learning
Experience working with source control APIs (perforce, git, ...)
Experience with data visualization (Excel, Plotly, Dash, Tableau, ...)
Understanding of C++, graphics API (DX11/12, Vulkan, ...)



Date Approved

27/04/20

Deadline For Applications

25/05/20

Job Title

Technical Animator

Location

Hove

Remote Working Options

Not Applicable

Salary/Rate

TBC

Contract Type

Other

Duration

TBC

Industry

Online

Minimum Experience

3+ Credits

Preferred Genre Experience

Not Specified
ProductionBase

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