Technical Animator (Gaming)
Farnborough
We are nDreams, an award-winning independent developer and publisher, delivering world-leading interactive VR experiences. Our new VR projects are a leap forward for the studio and we are looking for talented people to help turn them into a reality.
We've recently announced our latest title, Phantom: Covert Ops, a stealth action game redefined for virtual reality and once you've seen what we're up to, we're convinced you'll want to be involved...
We are nDreams, an award-winning independent developer and publisher, delivering world-leading interactive VR experiences. Our new VR projects are a leap forward for the studio and we are looking for talented people to help turn them into a reality.
We've recently announced our latest title, Phantom: Covert Ops, a stealth action game redefined for virtual reality and once you've seen what we're up to, we're convinced you'll want to be involved...
What Will You Be Doing?
Developing, testing and maintaining artist-friendly animation systems and pipelines in collaboration with animators, gameplay programmers and other team members as required
Participating in integration of the animation assets into the game engine
Participating in design and integration of skeletons, deformation, and control rigs
Providing support and troubleshooting for animation team
Providing technical support for character artists and animators during entire production process
Working closely with the Principal Animator, Principal Technical Artist, Principal Character Artist, Rigging Artist and Code Team
Creating concise documentation for toolsets that the team can rely on
Working within a team-orientated environment to maintain the highest quality artwork, evangelising their specialism, illustrating the effectiveness of character and animation pipelines wherever possible, and applying their practical knowledge to the development process of an entire product.
Requirements
Demonstrate a strong technical aptitude and knowledge base in applicable areas of Maya and UE4
Real-time engine experience, ideally in Unreal, creating animation blueprints, designing and supporting in-engine animation tools
Experience with Python and familiarity with the Maya API.
Recommended or highly advantageous to have experience in, or the aptitude and willing to learn, animation rigging tools and processes.
Have a fundamental understanding of animation, timing, and weight.
Be able to work as a part of artistic and technical teams.
Excellent time management skills with the ability to prioritise their own work schedule.
Able to articulate and receive constructive feedback on their own and peers work.
Excellent verbal and written communication skills.
Consistently strive to maintain or exceed the highest quality standards of the Art Department.