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Job Details

APPLICATIONS CLOSED View All Jobs

Technical Animator - Rigger

Brighton

Studio Gobo is an established AAA games studio, part of the Keywords family. Our team has worked on multiple world-class projects for companies such as Tencent, Disney, Ubisoft and Warner Bros. Projects include Hogwarts Legacy, Synced: Off-Planet, For Honor, Marvel Super Heroes: Guardians of the Galaxy and Star Wars: Rise Against the Empire playsets for Disney Infinity 3.0.

We are looking for a Technical Animator to join the team to work on AAA games for PC and next-generation console systems.

At Studio Gobo, we don't just accept difference - we celebrate it, we support it, and we thrive on it for the benefit of our employees, our products, and our community. Studio Gobo is proud to be an equal opportunity workplace. We offer you a comprehensive benefits package and an award-winning environment to work in, rating 4.9 out of 5 stars for employee satisfaction on glassdoor.com!

A Technical Animator at Studio Gobo...

Works with the animation team to define, create and maintain the animation pipeline.
Design and support complex character, facial and weapon rigs in Maya.
Own the skinning process for a variety of characters, garments and gear.
Create custom tools and scripts to increase the productivity and efficiency of the animation team.
Support and improve the integration of animation assets from Maya to the game engine.
Things we'd love to see from you:

Experience in creating and maintaining an efficient animation pipeline throughout a AAA production cycle
Strong working knowledge of both MEL and Python (additional languages a plus)
Capable of rigging and skinning high quality character assets
Experience working with Maya (MotionBuilder a plus)
Experience with retargeting animation data via Maya or Motionbuilder
Experience in creating animation state machines and blend trees in a game engine
Understanding of physics simulation setup and implementation (ex: cloth, ragdoll)
Receptive to feedback and able to work through an iterative process
Must be a self-motivated and energetic team player with strong communication skills and a cooperative attitude
Please also let us know if you have:

Working knowledge of C++
Working knowledge of Maya API
Experience with Unreal 4
Requirements



Date Approved

31/12/21

Deadline For Applications

28/01/22

Job Title

Technical Animator - Rigger

Location

Brighton

Remote Working Options

Not Applicable

Salary/Rate

tbc

Contract Type

Other

Duration

tbc

Industry

Games

Minimum Experience

Not Specified

Preferred Genre Experience

Not Specified
ProductionBase

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