Responsible for designing and creating the motion of CG Characters, Creatures or other Assets within a shot while overseeing the animation of a sequence of shots on a specific production.
Primary Responsibilities And Accountabilities
Lead creation of outstanding animation for graphics creatures and objects within a shot, using various animation software programs
Comprehend and execute direction from Lead Animator or Animation Supervisor
May supervise the work of entry, mid and mid-high level animators at the discretion of the Animation Supervisor
Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis
Expected to train and mentor new Animators as well as provide technical assistance to the show supervisors before and during the production
Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work.
Performs other tasks related to the creation of computer-generated animation.
Education / Experience
Bachelor's Degree or equivalent in traditional animation
Significant experience working in computer animation ideally in a Feature Film VFX environment.
Expert knowledge of traditional animation principles, acting, film production and compositional design while demonstrating exceptional skills as an animator based as evidenced by portfolio, demo reel and references.
Significant experience working at Mid-Level Animator level in conjunction with recommendations for advancement by the Animation Supervisors and the Department Manager.
Required Technical Skills / Competencies
Knowledge of UNIX and shell scripting; expert knowledge of Maya, proprietary and other software programs.
Knowledge of chaining and constraint techniques.
Knowledge of both the CG production pipeline and the other production processes at ILM.
Excellent organization and communications skills.