Rigging Technical Director
London
Rigging Technical Directors are responsible for designing, creating and maintaining highly accurate and efficient rigs for high end visual effects films. Riggers work closely with Modelers and Animators to develop and refine rigs that meet the specific requirements of a VFX pipeline.
Responsibilities:
Create fully scripted rigs and refine them according to animation and lighting needs
Prototype, implement and refine puppet (skeleton), cloth (deformer based) or mechanical rigs
Troubleshoot and fix rig issues, collect artistic feedback and fine tune rig behaviour
Become a proficient user and contributor of the extensive rigging tool-set
Create simple tools to help animation workflow and rig interaction
Work within the pipeline and rigging standards
Meet delivery deadlines under production constraints
Essential Skills:
Maya rigging (full body/facial)
A passion for creating believable CG characters and the requisite attention to detail
Advanced Python or Mel, GUI scripting and the ability to follow strict coding standards
Experience with full scripted modular/functional rigging
Analytical and artistic skills, creativity and visual problem solving
Team work, communication and time management skills
The ability to write technical documentation and present your work (wiki, screen cap etc.)
Basic knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles
A good understanding of constraints and deformers, how they work and their limitations
Desirable Skills:
Facial anatomy, realistic eye and mouth rigs, Facs breakdown
Life drawing or organic modeling especially human anatomy
Basic knowledge of dynamics (Maya Hair, nCloth, nParticle etc.)
Strong maths background, especially matrix maths and geometry algorithms
C or C++ programming Maya plugins
Experience with body motion capture: rig hookups, offset rigs, re-targeting etc.