Animators produce the motions, gestures and expressions of three-dimensional computer graphic characters and objects for high-end VFX films.
Responsibilities:
Working closely with the Animation Supervisor to ensure the team are producing high quality animation which creates compelling, story-driven and action packed moments that fit within the style and pacing of the film
Working closely with the Rigging and Pipeline departments providing suggestions and feedback to improve character setup, visual quality, rigs and tool functionality
Animating both primary and secondary characters and elements
Meeting schedules and show deadlines
Ongoing communication with Production regarding the teams' schedules and deadlines
Mentoring and training of more junior artists
Working efficiently as part of a team, or independently, to complete assigned shots
Submitting shots for review and following through with the teams' notes and feedback if required
Continuing to become familiar with new tools, software, data and other related technology
Essential Skills:
Previous experience mentoring or leading a team
A thorough knowledge of Maya
An understanding of physical motion, weight, balance, texture and form
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools
The proven ability to work under pressure
Being open to direction and able to embrace change
Attention to detail
Reliable, with good time keeping and the ability to meet deadlines
Excellent organisation, communication and interpersonal skills
A demonstrable commitment to creative collaboration within a team and with other departments
Adaptability and the willingness to learn new processes and technical skills
A working knowledge of Modeling, Rigging and Mel/Python scripting
Knowledge of human and animal anatomy as well as life drawing skills
Previous experience working with motion capture data
Desirable Skills:
A traditional animation and/or art background