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We are looking for an experienced Technical Artist to who will be proficient in the latest computer graphics techniques and comfortable with the performance constraints imposed by Virtual Reality.Key Responsibilities• Collaborate with the Art Director, Lead Artist and Graphics Programmers to ensure the agreed visual direction can be delivered within technical constraints.• Oversee the authoring and creation of materials within UE4.• Help improve and refine shader, texture, vfx & lighting quality.• Support the internal and external art teams.Requirements.• 3+ years in a technical art role, preferably on console.• Production experience working with UE scripting and workflows.• Experienced in the development, authoring & organization of efficient materials via the UE4 material editor• Must be performance and quality focused.• Be able to demonstrate an in depth understanding of form, colour and composition.• Enjoy the technical challenge and constraints of real-time game art and have a detailed understanding of modern rendering, shading and lighting techniques.• Skilled in industry standard art packages: Maya, Z-Brush, Photoshop, etc.• Excellent communication skills.• Enthusiastic about VR• Strong portfolio showcasing your work.Advantageous skills:• Knowledge of the Maya API and programming in C++ or C#• Working knowledge of Houdini and developing procedural workflows.• In-depth knowledge of Maya and Python/Mel scripting.• PSVR Hardware development experience.
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