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General Duties:- To work closely with the Technical and Art Directors to model characters, props and environments.- Create necessary texture maps and shader networks for application to characters, props and environments.- To meet the creative and technical requirements of the production to ensure models are to scale and are easy to rig and animate.- To follow design reference accurately and work in a range of styles to create moderate to complex and organic models.- Setup scene lighting templates and render techniquesEssential Skills & Experience:- To have good drawing skills including use of light and shadow along with a good understanding of anatomy.- Have a strong sense of scale, form, weight and volume.- To be able to deliver on schedule, working calmly and efficiently under pressure.- To be able to take direction and be willing to address constructive feedback.- Have good communication, team working, and problem-solving skills.- Accomplished knowledge of 3DS Max, Mud Box and Adobe Photoshop.Please send your CV, showreel link and cover letter.
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