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A 3D Generalist must have in-depth 3D knowledge and the ability to devise and create complex models and effects to an exceptional standard. They must demonstrate a true understanding of the subtleties of modelling, the texture of surfaces, the lighting of 3D creations and the ability to seamlessly bed an effect into a scene.Key responsibilitiesOperations:Expert level modelling and texturing in Maya, ZBrush and MariDemonstrative experience and knowledge of advanced 3D modelling and texturing for VFX.Advanced rendering skillsSkills in TrackingFamiliarity with pipeline issues and a typical post-production environmentExpertise in general compositing principlesStrong aesthetic sensibility, good use of colourConfident in the visual exploration of abstract conceptsCreative and design-oriented.Strong communication skills are critical. Must be able to work within a team, taking direction and exercising attention to detail in a fast-paced production environmentSelf-motivated problem solverA working knowledge of Arnold, Renderman, or Mental RayHigh level ability to produce great looking imagery across a range of styles; from photoreal CG composited against live action through to stylised fully CG workA good understanding of animation and an eye for motionA familiarity with scripting e.g. C++, python, hscript or mel is beneficialOn set supervision and data capture experience a plusClient:Have the ability to deal with client issues quickly and effectively, seeking assistance when required.Develop and maintain strong relationships with clients providing assistance and advice as and when required.Ability to communicate effectively with clients.Con?dently engage with clients in pre-production meetings offering advice & solutions on how to achieve best results.People:Take responsibility for own learning and developmentLiaising with all levels of management and staffMentoring and training junior artists.Finance:Will be required to break down and quote on complex VFX projects
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