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Job Details

APPLICATIONS CLOSED View All Jobs

CG Character Rigger

Bristol or remote

We are seeking an experienced 3ds Max pre-production character rigger to join our team on a CGI children's series for an international client. We are open to the possibility of this being an in-house or remote position.

If successful, you will be given the opportunity of being the in-house episodic rigger for the long form series.

General Duties:
- To undertake the design and development of character rigs and animation tools in collaboration with the relevant heads of department.
- To be a critical part of the character creation pipeline, including but not limited to: bespoke character control rigs, deformation systems, facial animation systems, physics/simulation and animation tool development and creation.
- To work closely with other teams to develop new techniques to solve animation production challenges.

Essential Skills & Experience:
- High level knowledge and production experience of 3ds Max rigging techniques and methods.
- Fluent in Maxscript or Python.
- Excellent communication, time management and presentation skills.
- Good understanding of human and animal anatomy.
- Have a pro-active and self-directed work ethic.
- Be able to convey complex ideas in simple terms.

Please send your CV and portfolio link.



Date Approved

08/01/21

Deadline For Applications

05/02/21

Job Title

CG Character Rigger

Location

Bristol or remote

Remote Working Options

Not Applicable

Salary/Rate

TBC

Contract Type

Other

Duration

TBC

Industry

Animation

Minimum Experience

3+ Credits

Preferred Genre Experience

Not Specified
ProductionBase

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