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Character FX Artists at DNEG will work closely with the CFX Supervisor to understand the vision of the Director for cloth/hair and fur on our Feature Animation projects. You will create and run simulations for hair/cloth/fur using Maya/Houdini. You will work collaboratively with your team to find the best technical and creative solutions in order to meet production needs and produce simulations that matches the high quality vision for our projects.Must HaveMinimum of 2 years experience on feature filmsThorough knowledge of an area of creature/character specialisation and a broad understanding of the other areas, which include rigging and enveloping in Maya, cloth, hair, flesh, rigid body destruction, crowd simulationsFull working knowledge of MayaBe comfortable with the more technical aspects of creature/character work where appropriateHave strong visual and artistic skillsFamiliarity with pipeline issues and a typical creature heavy post production environment Nice to HaveExperience on Feature Animation projectsProgramming or scripting skills (e.g. Python, Mel), depending on the area of specialisationAn interest in anatomy, tailoring, grooming or mechanics depending on your area of specialisationHoudini Creature /Character FX set-ups and simulationA good General TD backgroundStrong understanding of Linux/Unix based operating systems About YouOrganised, pro-active and a self-starterA team player and clear communicator, and a keenness for collaborationAdaptable and with a willingness to learn new skills and techniques - including proprietary softwareCalm under pressure and committed to meet production deadlines A positive, can-do attitude
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