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CFX Artist

London

Character FX Artists at DNEG will work closely with the CFX Supervisor to understand the vision of the Director for cloth/hair and fur on our Feature Animation projects. You will create and run simulations for hair/cloth/fur using Maya/Houdini. You will work collaboratively with your team to find the best technical and creative solutions in order to meet production needs and produce simulations that matches the high quality vision for our projects. Must Have Minimum of 2 years experience on feature films Thorough knowledge of an area of creature/character specialisation and a broad understanding of the other areas, which include rigging and enveloping in Maya, cloth, hair, flesh, rigid body destruction, crowd simulations Full working knowledge of Maya Be comfortable with the more technical aspects of creature/character work where appropriate Have strong visual and artistic skills Familiarity with pipeline issues and a typical creature heavy post production environment Nice to Have Experience on Feature Animation projects Programming or scripting skills (e.g. Python, Mel), depending on the area of specialisation An interest in anatomy, tailoring, grooming or mechanics depending on your area of specialisation Houdini Creature /Character FX set-ups and simulation A good General TD background Strong understanding of Linux/Unix based operating systems About You Organised, pro-active and a self-starter A team player and clear communicator, and a keenness for collaboration Adaptable and with a willingness to learn new skills and techniques - including proprietary software Calm under pressure and committed to meet production deadlines A positive, can-do attitude



Date Approved

12/06/19

Deadline For Applications

12/07/19

Job Title

CFX Artist

Location

London

Salary/Rate

TBC

Duration

TBC

Industry

Animation

Minimum Experience

3+ Credits

Preferred Genre Experience

Animation
ProductionBase

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