This is a fantastic opportunity for you to join a rapidly growing and pioneering studio. We offer a competitive salary depending on experience, plus a range of other benefits including flexible hours. We encourage applications from people of diverse backgrounds.
Responsibilities
Building assets or environments as part of a multidisciplinary team
Modelling a range of different assets, from hard-surface to organic
UV unwrapping and creating textures for models, as well as optimising geometry
Being part of the R&D asset pipeline, maintaining a strong knowledge of the latest tools and processes
Working closely with the Art Lead to ensure all assets maintain high quality and consistency across projects
Passing screenshots and videos to relevant parties for documentation
Contributing innovative ideas to help improve your workflow and Hammerhead projects
Requirements
You have experience with Unity and/or Unreal Engine 4
You have experience with 3DSMax/Maya and Photoshop
You work efficiently and are able to produce high quality assets
You are highly self-motivated and collaborative
You are constantly striving to learn and improve your skills
You can effectively communicate with artists, programmers and other team members
Desirable
Familiarity with Substance Designer
Knowledge of photogrammetry pipelines
Familiarity with virtual reality head mounted displays and motion controllers
History of working within rapid prototyping environments, such as game jams
Real passion for video games, films and other creative mediums